﻿using UnityEngine;
using System.Collections;


public class RoundEnd : RoundStateBase
{

    public RoundEnd(RoundStateController controller) : base(controller)
    {
        roundType = RoundType.RoundEnd;
    }
    public override void Init()
    {
     
    }

    public override void Relese()
    {
      
    }

    public override void Update()
    {
        //==是否超时判断 继续的情况下  if（）
         m_Controller.SetState(RoundType.RoundBegin);
        //else ===设定胜负条件
        MessageCenter.Ins.BroadCast(MsgID.EndBattle, null);


    }
}
